


The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Thanks for all the fun ive had and i hope this helps :D More music (sound tracks) and more emotional background noises, like screams and more distant gun shots Traps, EG: land mines barbed wire that has an effect ect… Over all everything about the game is really cool I like how you get random drops and rewards I do like the challenge in the game as it makes it very fun Other than that i will tell you what i like about it: People may keep on the advanced options menu and when they here it they fall back, but maybe if they are in it for more than 5 secs make it so there’s no sound. Some ways you can make it less op: make it so there’s no button under the trench (like the puss or advanced options menu) you should put it into the advanced menu options as it takes time to open and select. I also think that you should be able to fall back from trench to trench, as all your guys get absolutely obliterated when the mortars hit, but make it so its not to op as it would be to easy and take out a lot of challenge. So the main one i noticed is that it doesn’t save your progress, and that’s a bit annoying. It has very good potential to be a very good game, but there are still some problems but, hey, its in alpha. So my thought so far: I have played about half an hour and i like it a lot. We can’t wait to see more of Command of War in the future as it’s a very addictive, stylish and very tactical take on the RTS genre.įollow The Development of Command of War HereĬategories Alpha Beta Spotlight, Download, Indie, retro, Strategy Tags beta, beta testing, Command of War, Command of War download, Command of War game, game beta test, indie games Post navigation

It’s a battle where both sides have equal resources (other than the small bonuses you receive during play) – it’s just a matter of who uses them the best will win, and the AI will happily crush you for making mistakes. The Beta Demo of Command of War is very challenging, so it will most likely take some time to beat. This makes the Tank a useful part of your strategy for the final push, as it draws the enemy fire and stops your troops being massacred. The trenches play a major part in Command of War, with you getting a large defensive bonus when hiding in them, but you’re sitting ducks when out in the open. You also have tanks and airstrikes that you can call in which can really do some damage to the enemy forces, but they’re expensive too so must be used wisely. The sniper, the officer and the machine gunner are all very powerful units to have in your side, but they are expensive so it can be a lot of money down the drain if they fall foul of an airstrike. Riflemen are a cheap all-round unit, submachine gunners are faster and useful for attacking enemy trenches, snipers are perfect for picking off enemies at long range, officers are powerful and give nearby soldiers a stat boost, and machine gunners are perfect for wiping out troops that are charging across no mans land. There are five different units you can deploy at the moment from – riflemen, submachine gunners, snipers, officers and machine-gunners. It really is a battle of attrition, with you having to rely on the strengths of your individual units as you exploit your enemies weak spots. It’s not possible to just wait long enough to build up a giant force and go in all guns blazing – as the enemy has the same resources, and is always building it’s forces and going on the attack (plus deadly airstrikes mean it’s a folly to put all your troops in one trench). The adorable 2D visuals of Command of War belie a surprisingly hardcore RTS experience, where strategy really is king. Command of War is a highly addictive and challenging WWI trench warfare RTS in which you attempt to manage the deployments of your squads across a hostile battlefield.
